A fan remake of the classic flash game Motherload created using Godot.  Also... it's Christmas-themed! 

The game has been completely re-written using Godot and matches the original game much more.  The old Unity version is still available under the download section though if interested.

The source code for the Godot version is available on GitHub.


This game utilizes a lot of great assets:

Splash screen

Mineral icons

Game over skull

Explosion animation

UI Sound effects

UI Sound effects

UI assets

Ho Ho Ho sound

M5X7 font

Music loops

Boss music

Main music - David Howard

Santa model

Elf model


StatusReleased
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(7 total ratings)
Authorcharminhands
GenrePlatformer
Made withGodot
Tagsdrill, drilling, Godot, mining, motherload

Download

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Click download now to get access to the following files:

Deprecated - Original Unity Version 9 MB

Development log

Comments

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😊👍

can i download the game?

(+1)

i remember play this when i was a kid! so much memories!

Thanks for that, greetings from spain

(+1)

I used to play so much Motherload, this brings us great memories. Very good game maxd out every upgrade!

Deleted post

we dont speak about the drill
-Dani

Deleted post

Y E S, that was very cool

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bro leave the dani reference's alone help me this game is stuck on black screen

(+1)

Maxed out all the upgrades and dug to the funny blue box on the bottom of the world.

Also, it takes about 21.3 seconds to freefall from the top of the world to the bottom


I NEED MORE

(+2)

and 33 seconds to fly to the surface from the bottom

That's great haha.  I think this game is missing the hostile environment found at the lower levels of the original game.  Also the boss battle and story elements.

AMONGUS

(+1)

I saw the end of the game at 500m :) nice game bro!

how you respawn

alt+f4

jk ctrl+r

Tiene potencial para ser tu primer juego :)

too easy

among us

hey add conveyer (or you cant do that NOOB)

(+1)

Ah I see a man of culture here

wdym

also i dare you to make a dani mod LOL

(+1)

we dont speak about the drill.... doesnt make sense in this comment but anywyas

(+4)

TBH I haven't touched this game since I released it on here.   I'm not sure why it's had such a surge of views recently but it's making me want to get the project going again and at least add some of the features people are suggesting.  Hopefully I can do that soon!

(1 edit) (+2)

In that case, a pause button and an ability to open your inventory with, the 'i' key would be nice :)

also the feature to press spacebar to open the interface

(1 edit)

and after playing a bit mining upwards. <3 (no homo)

ok if you do pls add a restart utton I hate having to reload the page every time I lose

How do I exit the upgrade drill menu?

You sadly can't, but the game is in development so you can look forward to that

I figured it out, it's esc

(+1)

Oh ok

nice game!

A very easy and important feature to implement is the ability to restart, if you fail its over you must refresh the page. At least for weburl

(1 edit) (+5)

so, this game affected me in a really weird way. at first it was a game of resource management, carefully making sure you had enough fuel to reach the surface, enough ore to buy fuel, and enough money to upgrade your pod to be better at these thing. but pretty quickly i got a feel for it and reached the endgame (the bottom of the world) and came to the decision that to truly beat the game, i would clear out the entire mineable area. I would start the game, fully upgrade my pod, and set about the task of drilling strait down, column by column emptying the playable space, until i miss-calculated a fall or ran out of fuel and id start over again. it functioned as a time sink. something to keep the motor functions par of my brain satisfied while i listened to music or podcasts or something. but over time something started to change. i started thinking about my character. i imagine a little man in a pod, desperately trying to feed his machine enough fuel to survive another day.  and over time i started to realize, i was gonna ruin out of materials to mine. i was in a system with an incredibly finite amount of energy, and once i finished this, that'd be it. id just be left to wait out the clock, slowly spending my savings on fuel until id eventually suffocate in a cold, metal box. and, it got to me. this game accidentally made me feel more emotions than any piece of media i have ever consumed. i felt helpless, in a very familiar way. Ive been thinking about the end a-lot lately. ive imagined the final days on earth, knowing that Im one of the last people left. all the cities have gone silent, all the houses on my street are empty. im alone. and for some reason this has been, while horrifying, also strangely comforting. i imagine its cold. its been raining. everything is grey with a slight blue shade, all the plants are green. concrete and hills alike are being eroded. humanity has gone out not with a bang, but with a long, slow whisper. its quiet. thats how this game makes me feel, not in visuals, but in spirit. running out the clock, looking for a  good place to die.

these are how it sounds


so ah... thanks i guess?

(+1)

Are you ok though?

Probably not

(+1)

Do you need a therapist?

(+1)

yes

(+2)

You would like the original Motherload that this game is based on, check out Steam. I think they have uploaded it there. Make sure to play the classic version and not the new version, and you will get a journey into almost of what you are describing. In my opinion, the original Motherload game by Xgen studios is a horror game in disguise. But the deeper story doesn't reveal itself for those who doesn't grind through the beginning of the game, which is kind of cool :)

damn bro i want some of what you're smoking

SmOKIng iS bAD 

I like such mining games. What you should think about is: 

1. I agree with DAnielLC,

2. You simply die when the fuel runs out. Maybe you reappear but lose something

2. Going to stations by passing by is not the best option. Maybe you've to press enter to activate them.

Two features I think this really needs are telling you which upgrades you bought so you know what's an improvement and telling you how much each ore is worth.